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Materials

Minerals 

Common

Steel: Perhaps the most well known metal in all of existence, steel is the entry level material to create objects and weaponry from. It provides great defense and utility, while having little downside. 

 

Sairine (S-eye-reen: A strange rock that glows when introduced to specific conditions or chemicals in the air around it. By treating the rock with a specific chemical for a sustained period of time, they identify that chemical out of any other. The longer they are treated, the stronger this effect is. Because of their ability to light up, they are used as detectors for strong concentrations of the intended material. 

 

Azorite: (Ah-zohr-ite): A crystal that is used for magitech. It is found commonly in regions of intense magic, especially in caves. While not as useful or as durable as the normal magitech batteries in use, its ability to store energy makes it a substitute. Unlike typical batteries, it does not need the same magical runes to function. The notable downside, however, is that it will run out of charge far quicker than its counterpart. The larger the crystal is, the more charge it can hold. The obvious downside is that at a certain point, the crystals are too large or heavy to carry around on one's person. The larger crystals are typically cut and placed onto ships as a backup power source. 

Uncommon

Delarite: (Day-luh-rite): An ore known for its ability to absorb magical energy, especially elemental energy. It is a rare ore that grows in veins deep underground, always forming in places where elemental energy is highest. It collects elements like a sponge, storing them until that element is drawn out in some form. At its highest concentration, the ore actually glows with the color of that element. Because of the heavy concentrations of elements, it is advised that one is careful mining this ore. It can be quite volatile if struck with tools or weapons. 

 

Voxa: (Vahks-uh): A black rock that is as dark as night. Found in veins deep underground, Voxa is known to absorb toxins around it, converting them into energy inside of the rock, before dispersing the energy into its surroundings.

 

Aerogen: (Ah-roh-gen) A manmade material used in the construction of airships. The major upside is that Aerogen allows an airship to ignore drag, warping the shape of the construct to become almost intangible during flight. Because of its rarity and price, Aerogen is quite expensive and only the most opulent can get a hold of it.  

 

Mithril: A light, silver mineral that turns blue when forged. Items forged with mithril are unique, as they tend to act unpredictably when interacting with magical energy. In some cases, the mithril armor protects the user from the harmful effects of the magic temporarily. This is rather rare though.

 

Cold Steel: A form of common steel, but it is unnaturally cold to the touch. It is the bane of Fae everywhere, rendering them basically helpless to resist it. It is created when steel is refined in conjunction with intense magic and pressure. It can be an arduous process. 

Rare

Aurodite:(Ohr-uh-dyte) Known as the ever-changing metal, products made with this metal can vary wildly. When smithing this metal, the one creating with it must be hyper-vigilant and extremely careful to achieve the goal they are striving for. Even the tiniest change in temperature, airflow, magic, etc can make an entirely different product than the one they intended. For this reason, it is only delegated to the most skilled blacksmiths. 

 

Coralis: (Cohr-ah-lis) Perhaps the most volatile material on the entire planet. A soft metal that reacts violently to any energy applied to it. The metal is quite unpredictable, going off with little provocation. The more force applied to it, the stronger the explosion will be. 

 

Kinero: A material useful for creating strong armor. When struck with a kinetic force, Kinero is able to respond to that force by increasing the defense it provides. The limit to the amount of force it can protect from varies based on the quality of what is being created. The major downside to smithing with it is that it is notoriously hard to build with. The metal takes much more force and effort to even flatten, let alone shape. 

Very Rare

Cortaline: (Cohr-tuh-line) Also known as the anti-magic metal, Cortaline disrupts the flow of natural mana. It is used in prisons to contain prisoners, and as protection for important/magical items. Because of its disruptive nature, it can also be used to keep mages from seeing through materials like walls. Cortaline is hard to work with in any large quantity, because just holding it inflicts a type of weakness or sickness. This gets more intense the longer one interacts with it, and also with the amount they are working with. 

 

Erythium: (Ee-rih-thee-uhm) The official name for a crystal found on Prism Mountain. They are known for their ability to bend light with near perfect efficiency. Used correctly, they can obscure vision entirely. Obtaining one can be incredibly difficult, especially because they require one to scale the highest peaks of Prism Mountain to find them. They are sometimes referred to as invisibility crystals because of their unique qualities. 

 

Liorin: (Lee-ohr-in) Liorin is named for the man who discovered it, Arno Liorin. It is a metal which seems to attract the life force of things around it, storing the life force in the weapon. The absorbed life force seems to increase the durability of the weapon and the force with which the weapon is swung.

 

Adamantine:Adamantine is jet-black alloys of adamant. Usually black in color, adamantine had a green sheen when viewed by candlelight or a purple-white sheen when viewed by magical light. Adamantine is forged using a unique ore known as Adamant, in combination with Mithril. Its forging process requires ridiculous care and flames that can only be found in the hottest depths of the planet. It is one of the most useful minerals on the planet, and perhaps the hardest metal known to Alaris.

Alloys

 

(Aurodite/Delarite) Aelerite: (Ay-luh-rite) Combining the adaptive nature of Aurodite and the ability to absorb elements of Delarite, Aelerite produces a weapon that can be charged with elemental energy. When in use, the weapon will glow with that element and impart those effects to whatever they are making contact with. (Fire along the edge of a blade burning the target upon contact.)

 

(Liorin/Delarite) Delarin: (Day-luh-rin) One of the most dangerous alloys on the planet. Delarin can draw in all energies, both those of the elements and those of the living world. If one is not careful, they can drain the life out of their bodies and pass on. 

 

(Erythium/Aurodite) Aurythium: (Ohr-ih-thee-uhm) By crushing the Erythium and infusing it into Aurodite while forging, the result is a metal that bends light with the same efficiency. It can be very useful for creating metal armor and tools that are near invisible. 

 

(Aerogen/Erythium) Erigen: (Air-ee-gen) Similarly to the production of Aurythium, Erigen is useful for creating airships that are hard to spot in the sky, bending light around the surface of the vehicle to cloak it. 









 

Plants

 

Amare: (Ah-mahr-ay): A strange mushroom native to specific caves in the Arcana Badlands. In its natural habitat, the mushroom consumes light around it. Because of the tendency for many of them to be in one location, they tend to make caves incredibly dark. It is a danger to adventurers because it can reduce visibility to zero and make it hard to produce any light to see by. 

 

Namine (Nah-men-ay): An herb found mostly in the Fae lands. Namine is known for its ability speed up natural healing of the body by 2x-3x the normal rate. It is typically crushed into a paste and spread on the wound. It is mostly useful for minor to moderate wounds, or in conditions where a healer is not possible. 

 

Weeping Larona: A species of deep cave mushroom native to Ertoba. They grow to massive sizes, tall enough to dwarf any being standing under them. Their mycelium networks stretch for miles in any direction. The weeping name stems from the long tendrils that drape down like curtains around the outside of the cap. 

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