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Ertoba: Nicknamed The Den of Thieves, Ertoba is home to what most would consider the dregs of society. Set inside a deep cavern and bordered by a dark forest fed by an underground river, the kingdom is the place to go for any who have ties to the criminal underground. Ertoba has a massive city of structures that are mostly carved directly from the stone of the cavern, and those that arent are built by the dark wood from the forest. The country's landscape is ominous; dark, winding caves, a maze-like forest, and creepy, aquatic wildlife are just a sliver of the dysphoria Ertoba has to offer, which is why the country is shirked among foreigners. Most of the contents of Ertoba are found under its surface, leaving some to believe that Ertoba is vacant of life. 

 

The people are cautious of outsiders and tend to welcome them with suspicion and wariness. Ertoba, while having a ruler known as the Crown of Thieves, is run by a general code of honor among it’s denizens. Even those who steal and murder have some morals and honor between them. Ertoba has no shortage of black markets, brothels, or any other sundry dark deed that one can think of. It is where dreams are made, if your dreams lay truly in the darkness. What entices some, however, is the mostly undiscovered adventures that one can have. Most of Ertobas caverns are uncharted and some of them are rumored to have dangerous monsters and untold riches. Because of this, people flock to try and find the truth that these legends hold. 

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Atrisea: The direct result of Bariace and the force of his collision with Alaris. What once was a land of opportunity and growth was suddenly wiped out. Because of the location of the impact, the only parts of the continent that did not become a wasteland was east of the mountains. The tall figures would shield the land from the blast, even though the radiation from the explosion did make the already icy arctic much worse than it already was. Whole cities to the north were turned to ice in an instant, and thousands died inside of them. The only saving grace was that the Urcari Arctic was not a place many lived. The Darith Outpost was quickly established to act as a midway point between the hellish wasteland and the frozen death of the arctic, and is the only path between the two halves of the continent. 

The wasteland had a harder time surviving. Cities like Akava managed to form to act as a solace for any of those who managed to make it into the wasteland, and serves as a hub for warriors and thrill seekers who seek to hunt the lands which now crawled with the twisted Carran. The closer you get to Bariace's prison, the more common these things are. There is one place that resembles the place Atrisea once was, the Neyara Mainlands. A grassland fed by the meltwater from the mountains, the Mainlands are lush and green, full of natural animals, plant life, and warm water that is perfectly potable. 

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Crisalura: A land known to most as the Land of Radiance. The home of the fabled Maiyaris, Crisalura is a place of great growth, both the growth of their citizens and of the land itself. It is the place that spawned magitech and allowed it to flow throughout the world. There are whole cities that use magitech to power their growth. A perfect example is Caya, a land that literally flies from the power that magitech provides. Caya is known for the master craftsmen that live in it, and the customers that come from far and wide to purchase the masterful creations that come from their skilled hands. 

The shining city of Triumph City sits in the middle of the continent, and its construction included massive highways that extended to all four cardinal directions to the coasts. Unlike any of the other lands on Alaris, this continent includes the heaviest clusters of race homelands. The grand warriors known as Kyosei, half of the studious Liphera, and obviously the angelic Maiyaris. If there is any land on the whole planet that people put on their bucket lists to visit, its Crisalura. 

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Sihuriel: A shining light of magic and nature, most of Sihuriel is covered in woods, with large cities made by the unique trees found there. Where forests and cities aren't, giant lakes with underground forests reside. The Fae, the Olani and the Dryads live in harmony, each race defending both the rest of their home and each other. Those who are allowed to visit can watch as the forests change colors into brilliant reds and oranges. They never truly fall off and die. It is the tree cover that conceals the animals of Sihuriel, even if there were beings who wished to harm the denizens of the forests. All in all, Sihuriel is the place of fairy tale.

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Terris: The lush home of many humanoid races that has a form of beauty in its simplicity. There are no major mountains, no huge spanning roadways that connect the parts of the land together, and certainly no wastelands crawling with horrible monsters. It is just Terris. That isnt to say that nothing interesting happens on Terris. There is the location known as Heavens Portal, where it is said the Goddess of the Moon comes to touch down on the planet, but most consider this a rumor. For those who are in the know, there is also the Forgotten Dias, a door to a portal that nobody would ever need to open. For a place so typical, there is more going on under the surface that anyone could ever guess. It always makes a good vacation home, if you dont dig too deep. It is full of soft meadows, fruiting trees and warm winds. A temperate location that doesnt often have intense temperature changes. 

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Origin Isle: The nearly abandoned home of the Uvaira. What once was a teeming land of growth and development is now a place where few homes are lived in. On any official maps, there are no signs that people still exist on Origin Isle. Since the Uvaira were taken to the different continents and essentially enslaved, the continent came to be called Nion. Some of their race has come to live where they once did, but few will choose to do so. It brings up more painful memories than is needed in most cases. 

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Ivari: A tundra that very few have explored, and even fewer have actually traveled to. It is home to Alaris' World Tree, called the Hearth Tree. It was given this name because of the sheer amount of heat that the tree gives off. It is enough to melt the ice around it, and creates a region that resembles Terris in temperament. The only danger is navigating the intense steam that rises from the melted ice. The Steamworks, the village nearby the tree, harnesses the steam to power their machinery. These beings are some of the most intelligent minds in engineering and science who are choosing to spend their time studying the tree and what causes its heat. 

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